Search results for "game-based pedagogy"

showing 2 items of 2 documents

Teacher competencies in game-based pedagogy

2018

This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers’ documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers’ professional knowledge and sk…

Professional knowledgekoulutusteknologiaperuskoulutuscompetence050801 communication & media studiesEducationalakouluEntertainmentcase studypelittapaustutkimusperusopetus0508 media and communicationsDocumentationPedagogygame-based pedagogyComputingMilieux_COMPUTERSANDEDUCATIONta516kansakouluCompetence (human resources)gamesteacher competenceta113teacherspedagogy05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 educationprimary school (folk school)opettajatTeacher educationpedagogiikkaConceptual frameworkbasic educationkompetenssiGame basedQualitative content analysisPsychology0503 education
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"Let's do this together and see what we can come up with!" : Teachers' Views on Applying Game-based Pedagogy in Meaningful Ways

2015

Game-based pedagogy offers a promising approach to renewing school education and making it more engaging. However, teachers’ ways of using game-based pedagogy have been rather traditional, not making use of its full potential. This paper presents initial findings on the experiences of teachers who participate in a project that aims to promote the meaningful use of game-based pedagogy. The findings suggest that game-based pedagogy could indeed play a key role in changing traditional practices in schools. Game-based approaches can support differentiated instruction, enhance pupils’ motivation and effort, provide new perspectives to assessment, and transform traditional roles in the classroom …

game-based learningpelitpelillistäminenplayfulnessoppiminengame-based pedagogyComputingMilieux_PERSONALCOMPUTINGComputingMilieux_COMPUTERSANDEDUCATIONschool educationoppimispelit
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